Donnie Tucker

UX Designer (Mobile Games)

Donnie Tucker • California City, California, Hoa Kỳ

Details

  • Position
    Co-Executive Producer
  • Start Date
    Mar 03, 2026
  • Location
    California City, California, Hoa Kỳ
  • Rate
    This is a paid position.

Job Description

UI – Interface & Visual Presentation
• Defining the art style and aesthetics for the game, as well as being responsible for the layout, size, spacing, visual hierarchy, and clarity of information for the in-game UI.
• Ensure consistency in style, color, and visual appeal across all products.
• Collaborate with Artists, Game Designers, and Developers to ensure artwork accurately conveys UX intent and achieves the desired display quality.
• Review the UI within the context of gameplay to identify and suggest improvements to issues related to recognition, hierarchy, and user experience.
UX – Experience & Interaction
• Transform game design documents, wireframes, and mechanics into intuitive, understandable, and accessible player experiences.
• Design and optimize UX flow : UI display order, popups, feedback, tutorials, and user experience pace.
• Analyze and simplify complex mechanisms, systems, or information to suit casual players.
• Review and improve the experience to reduce cognitive load, avoid overload, and enhance smooth gameplay.
• Collaborate with Game Designers, Developers, Product Owners, and QA to ensure the experience is implemented according to design intent. basketball stars
• Monitor and improve UX based on player feedback during the development and operation of live games.

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