Gordon Glenn

Game Designer

Gordon Glenn • United States

Details

  • Position
    Co-Executive Producer
  • Start Date
    Oct 08, 2025
  • Location
    United States
  • Rate
    This is a paid position. Rate is 25000

Job Description

To augment our development team, we are on the hunt for an imaginative and enthusiastic Game Designer. Coming up with interesting gameplay systems, levels, and mechanics, as well as creating and balancing them, will be your responsibilities in this position. To make creative visions a reality and provide players with experiences they will never forget, you will collaborate closely with artists, programmers, and the rest of the team.

Having a clear vision for making sure the game is enjoyable, approachable, and immersive, as well as a solid grasp of game design principles, are all essential qualities in an ideal candidate. You will have a significant impact on the project's trajectory and outcome from the early stages of ideation to the last stages of gameplay tuning.

Among your responsibilities will be the creation and documentation of game mechanics, systems, and concepts.
- Make the player more involved by creating challenging levels, missions, and interactive elements.
Make sure all of the designs are implemented in a cohesive manner by working with the art and programming teams.
Make sure that the game's pace, rewards, and difficulty are all well-balanced.
- Run playtests, collect user feedback, and refine designs accordingly.
- Bring the latest trends and best practices into your designs by staying updated on industry news.
- Make sure that all stakeholders and team members understand your design vision.

Required Skill Set:
Important Abilities: - Thorough understanding of player psychology, game mechanics, and theory of game creation.
- Experience with engine and tool platforms for game development (such as Unity and Unreal Engine).
- Proficiency in drawing comprehensible plan documents and schematics.
Superior analytical and problem-solving abilities.
Capable of working well with others and effectively conveying ideas.
• Prototyping and iterating in response to user input is a skill you should have.
- Familiarity with control systems, economic layout, or level flow.

A familiarity with basic scripting or programming languages (such as C#, C++, or a comparable one) is preferred.
Experience with user experience and interface design concepts.
• Proficient in the use of 2D and 3D modeling and animation software.
- A track record of contributing to professional or indie game initiatives that have been fulfilled.
• An insatiable appetite for video games of all kinds and platforms.
For more details visit website: Drift Boss

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